Teenage Scots girls are becoming addicted to social media

Scots teenagers most at risk from potentially damaging social media use

New World Health Organization study finds Scots 13-year-old girls are displaying addictive behaviours towards social media and boys the same age are showing the highest levels of daily gaming

by · Daily Record

Health experts have called for more to be done to protect teenagers from "potentially damaging" social media use.

The calls follows the publication of a new World Health Organization study which found that a rising proportion are showing addictive-like behaviours towards the online platforms.

And the problem has been found to be worse in Scotland and England than 42 other countries which were studied as part of the Health Behaviour In School-Aged Children study..

A new study found that an average of 11% of teenagers across 44 countries display "problematic" social media use. But in Scotland and England 14% of teenagers showed addictive-like behaviours towards social media.

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Before the pandemic around 7% in the 44 countries displayed problematic social media use which is characterised by addiction-like symptoms including: neglect of other activities in favour of spending time on social media, a preoccupation with the platforms; frequent arguments about use, lying about how much time is spent on social media, an inability to control social media use and experiencing withdrawal when not using it.

The study, published by the European arm of WHO, found .in 2022, a massive 22% of 13-year-old girls in Scotland and 23% in England displayed addictive-like behaviours towards social media - up from 11% in 2018.

Across all countries, 36% of teenagers reported "constant" online contact with friends - meaning they are in contact with friends or others "almost all the time throughout the day".

But this rose to 53% of 13-year-old girls in Scotland and 47% in England.

The study, which surveyed almost 280,000 young people aged 11, 13, and 15 across countries in Europe, Central Asia and Canada also highlights concerns about the proportion of teenagers who are deemed to be "at risk of problematic gaming" with boys more likely to be involved.

Across all countries studied, 34% of adolescents play digital games daily and 22% play for at least four hours on gaming days.
The average proportion of boys who played daily was 46% but this figure rose to 57% in Scotland.

Specifically, 13-year-old boys in Scotland had the highest rate of daily play compared to their peers, with three in five (60%) reporting daily play.

Dr Jo Inchley, international co-ordinator for the Health Behaviour In School-Aged Children (HBSC) study, from `Glasgow University said "Across the study as a whole, we found that just over a third of adolescents report continuous online contact with friends and others - that means that almost all the time throughout the day they are connected online to friends and other people.

"And that increases with age. Our highest prevalence is amongst 15-year-old girls

"That also includes not just friends, but also people that they've met online that they maybe didn't know before.

"We found over one in 20 young people are in regular online contact with people that they've met online but didn't know previously.

"When we look at sort of the problematic end of the spectrum, 11% of adolescents are classified as problematic users, which covers things like wanting to spend more time on social media, using social media and neglecting other activities, maybe arguing with family about social media use, or having to lie about the amount of time spent on it and having this preoccupation with social media use.

"Problematic social media use is also higher in UK countries compared with HBSC average and we've seen more marked increases in the last four years.

"Problematic use is most common amongst 13-year-olds - it sort of peaks in that early adolescence phase and girls are more likely to report problematic social media use than boys."

She added: "When you look at gaming, then we see a sort of reversal of the gender happening.

"Online gaming or digital gaming is more common among boys than girls, and problematic gaming is again more common amongst boys - 12% overall were classified as being at risk of problematic gaming, where it interferes with other aspects of one's life."

The report also suggests that teenagers who are heavy, but not problematic users of social media, reported stronger peer support and social connections.

Dr Hans Henri P Kluge, WHO's regional director for Europe, said: "It's clear that social media can have both positive and negative consequences on the health and well-being of adolescents.

"That's why digital literacy education is so important, yet it remains inadequate in many countries, and where it is available it often fails to keep pace with young people and rapidly evolving technology.

"We are seeing the consequences of this gap, with worse likely to come, unless governments, health authorities, teachers and parents recognise the root causes of the current situation and take steps to rectify it.

"It's clear we need immediate and sustained action to help adolescents turn the tide on potentially damaging social media use, which has been shown to lead to depression, bullying, anxiety, and poor academic performance."

The report sets out a number of actions including: a call for digital literacy to be taught in schools, including social media use; better mental health services to address issues arising from problematic technology use; an increase in awareness and a call for "platform accountability" which could include social media companies enforcing age restrictions.

It comes as a separate study from Oxford University found that video games can be good for a person's mood.

Researchers from the Oxford Internet Institute said that 72% of players experienced mood uplift during play but that the bulk of this occurred during the first 15 minutes.

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