Palworld Developer Responds To Nintendo Lawsuit

"we will do our utmost for our fans"

by · Nintendo Life
Image: Pocketpair

Following the announcement of a patent lawsuit filed against Palworld developer Pocketpair from Nintendo and The Pokémon Company, the former has now released a statement responding to the complaint.

The lawsuit from Nintendo and The Pokémon Company mentions that Palworld "infringes multiple patent rights", however Pocketpair has stated that it is "unaware of the specific patents we are accused of infringing upon".

It goes on to express gratitude for the overall response to Palworld before stating that it will do its "utmost for our fans, and to ensure that indie game developers are not hindered or discouraged from pursuing their creative ideas".

Yesterday, a lawsuit was filed against our company for patent infringement.

We have received notice of this lawsuit and will begin the appropriate legal proceedings and investigations into the claims of patent infringement.

At this moment, we are unaware of the specific patents we are accused of infringing upon, and we have not been notified of such details.

Pocketpair is a small indie game company based in Tokyo. Our goal as a company has always been to create fun games. We will continue to pursue this goal because we know that our games bring joy to millions of gamers around the world. Palworld was a surprise success this year, both for gamers and for us. We were blown away by the amazing response to the game and have been working hard to make it even better for our fans. We will continue improving Palworld and strive to create a game that our fans can be proud of.

It is truly unfortunate that we will be forced to allocate significant time to matters unrelated to game development due to this lawsuit. However, we will do our utmost for our fans, and to ensure that indie game developers are not hindered or discouraged from pursuing their creative ideas.
We apologize to our fans and supporters for any worry or discomfort that this news has caused.

As always, thank you for your continued support of Palworld and Pocketpair.

It'll be interesting to see how this one plays out over the coming weeks and, potentially, months. Nintendo is particularly stringent when it comes to protecting its intellectual property, so we imagine it has legitimate reasons for pursuing a lawsuit against Pocketpair. Regardless, the announcement hasn't gone down well with some Palworld fans.

Many have taken to social media to express their anger and disappointment at the news, stating "If they are coming after you, you’re doing something right", and "Nintendo really needs to be humbled, and competition is healthy for everyone involved".

Related Articles

News Nintendo And Pokémon File Lawsuit Against Palworld Developer Pocketpair

Palworld allegedly "infringes multiple patent rights"

What do you make of this whole debacle? Leave a comment with your thoughts down below and let us know.

[source pocketpair.jp]

See Also

About Ollie Reynolds

Nintendo Life’s resident horror fanatic, when he’s not knee-deep in Resident Evil and Silent Hill lore, Ollie likes to dive into a good horror book while nursing a lovely cup of tea. He also enjoys long walks and listens to everything from TOOL to Chuck Berry.

Comments 148

“Creative ideas” coming from palworld dev is insane

My reflex was to be glad that Palworld, with its ripoff pokemon designs, was facing some repercussions. The more I think about it though, I wish it could be allowed to succeed and encourage the Pokemon Company to make better games. It may be scrappy and a bit of a ripoff but that's not unique for the industry.

I'll be keen to know what patents are the issue here, if there's a legit case.

“If they’re coming after you, you’re doing something right.”

Even without the suit, I don’t think this franchise was ever destined or envisioned to be a Pokémon competitor, even after its success. I agree that competition is healthy, but with how big Pokémon is, it’s going to take far more than lightning in a bottle to make something that can match it.

As for the suit, we’ll just have to see what patents they’re supposedly infringing.

@MiltonHolmes It is allowed to succeed. It just needs to do so without infringing on other companies' patents. If they did nothing wrong then no worries but if the allegations are proven true then they deserve to face the consequences.

I'm really curious what patents were infringed upon. If anything I had expected a lawsuit on the basis of copyright and plagiarism. I guess we'll find out soon enough.

@Strictlystyles yeah, trying to generalize the situation as "big wigs going after all indies in general" was definitely not the best choice of words here. Countless creative ideas (including the many mon-collecting works) have enjoyed success on Nintendo platforms themselves for years, and Indie World didn't premiere yesterday either. If the situation is really (and hopefully) just some token legal gymnastics to get through, best of luck to them, but that doesn't usually require PR dramatization.

a small indie developer with a deal with sony lmao, try to play the victim with another excuse please

@MiltonHolmes I mean, they did succeed, they sold a lot of copies for a new IP of an unknown developer. However, their game wouldn't ever be so popular if their designs were not copying off Pokemon, if we are being honest with ourselves.

Couldn't care less about either narrative, I'm waiting for both parties to prove their case as both actually infringing a patent and accusing someone of doing so when that isn't the case are serious matters.
That said and as I've already mentioned, I'd still be sad regardless of the outcome if those enjoying Palworld weren't able to do so anymore because of this!

What a load of santicmonious bilge from Pocket Pair. There are plenty of monster-catching indie games on Nintendo platforms, and Nintendo themselves have demonstrably shown they're happy to promote them.

The difference being those games have an art direction that isn't based on shameless plagiarism and aren't prone to lifting creature designs from Pokemon games and kitbashing them together

I thought maybe we’d see something about copyright because of the similarities with the characters. Maybe the ball. But not patent infringement. Very interesting. And vague. 🤔

This was the push I needed to buy Palworld for my Series X last night. ...even if it ends up being a situation where I bought it before I can't.

@Strictlystyles Beat me to it. They’ve already been open about not being interested in creating something new.

@Strictlystyles And yet somehow it's the most creative creature catcher I've played since GameFreak invented the Pokemon formula and everyone else copied it for decades.

Funny that. But no, let's bash an indie studio for trying something new.

It's easy to hate on Nintendo or TPC for this, but Palworld's developers have made a habit of copying other works a little too closely.

Maybe you dislike TPC... but what if their next game rips off Team Cherry, an ACTUAL small indie dev team? Oh, right, they are doing EXACTLY that.

IP protection needs to be strong in the creative space.

Let’s look at it this way: did Nintendo sue the creator for Digimon, or Level-5 for Yo-Kai Watch? Of course not. In fact, for the latter, they helped publish the game worldwide. Yes, the Pals in Palworld have some design similarities to Pokémon, but the idea of capturing monsters and battling with them is not exclusive to the Pokémon franchise.

I don’t proclaim to know the outcome of this lawsuit, but Nintendo has the funds to hire the best lawyers that money can buy, so it could very well swing in their favor. They’re probably banking on the idea that Pocketpair doesn’t have the ability to fight a lengthy and especially costly legal battle (despite the success of Palworld) and thus fold under pressure, just like every other person or entity that Nintendo has sued for infringement on their IP.

If you play with fire, you risk getting burned.

Palworld's developers weren't just playing with fire, they were dancing around a bonfire.

@RygelXVIII They are not being bashed for trying something new. The main game idea is new and kinda cool.

They are being bashed because they CLEAAAAAAARLY made this as a "What if Pokemon had guns and stuff" game.

If the creatures looked differently, they would have NEVER made as much cash as they did.

They chose the name Pocketpair as their dev name. That is no coincidence. They are CLEARLY banking on Pokemon's popularity and the very distinct similarities in design of their monsters.

Is this a Pokemon clone? No. Are the creatures Pokemon clones? Yes.

@Daniel36 This isn't copyright infringement. It has nothing to do with creature designs or the name of the developer. They developed multiple games before this.

I repeat: **This isn't about copyright and creature designs**. This is a patent suit. About game systems, mechanics, or similarities in functionality.

"However, we will do our utmost for our fans, and to ensure that indie game developers are not hindered or discouraged from pursuing their creative ideas."
This is the most disingenuous statement imaginable. As if they were ever even trying to be creative and as if other indie devs are being sued here too. Nintendo is one of the biggest supporters of indie devs in the industry.

Removed - disrespecting others

@RygelXVIII They didn't try anything new or creative with Palworld. It's a Frankenstein mixture of Pokémon and Ark: Survival Evolved. Almost all gameplay systems are copied over from Ark with minimal change.

@RygelXVIII You must have never played many Monster collectors then. If you looked around a bit you would see the genre is full of vastly different games that don’t even ape off of Pokemon.

You have the following:

Yokai watch

Fossil Fighters

Digimon

Persona

Shin Megami Tensei

Dragon Quest Monsters

Monster Rancher

World of Final Fantasy

Monster Hunter Stories.

Also pocketpair didn’t do anything unique with palworld. Like the comment ahead of me says, they just stole ARK Survival Evolved and combined it with Pokemon.

To be honest I am surprised this took so long.
Nintendo let people get in to it and THEN starts the process to try and shut it down?
Sorry but I think that whatever happens in regards to this Nintendo are going to come out for the worse

People act like Pocketpair isn’t owned by a CEO that literally just wants to make a quick buck off their games by cashing out on clones. The CEO has went on record in the past to say things like how Nintendo “innovated too much,” and how he wants to focus less on the effort of making something original and cash in on more trendy concepts and copies.

@Bunkerneath The legal process takes time. Nintendo was most likely assembling a case for themselves in all of those months. Looking into Pocketpair and the game itself.

@VoidofLight All of those games are turn-based. What are you on about? Yes it has more in common with ARK than Pokemon. So on what planet does TPC have anything on Palworld except, you know, ***** patents like this: https://patents.justia.com/patent/20240278129

@VoidofLight Hmm.. Off topic for sure, but suddenly I want a Pokemon x Yokai watch x Fossil Fighters x Digimon x Persona x Shin Megami Tensei x Dragon Quest x Monster Rancher x Final Fantasy x Monster Hunter crossover game.

Someone needs to get all these studios in a room and make such a game happen.

It would be awesome to see Nintendo and TPC take a loss. Either way, I don't think a patent case is enough to take down Palworld. They would just have to redesign a few mechanics if they lose, but then there's the question of how hard a compensation would hit them...

@RygelXVIII Them being turn-based doesn’t make them any less valid. They’re still unique takes on the genre. Also Monster Rancher and World of Final Fantasy aren’t turn based at all. Don’t know what you’re on.

There’s various indie monster collecting rpgs in the works right now that aren’t turn-based as well. Monster Sanctuary is one that came out a while back, but there’s a couple that are also being developed as we speak.

I hope this mess gets resolved quickly with minimal damages as possible. But like, c’mon now. “Creative ideas”? You don’t have to play for that long to tell how much that game apes off so many other titles.

Removed - discussing moderation

Pretty sure Nintendo's lawyers already had specific patents in mind when they filed the lawsuit. These aren't just some small-time lawyers we're talking about here.

Looking at it from both sides, Palworld really needs to step away from the Pokemon connections and be its own thing for them to get out of this. Pokemon, on the other hand, should see this as an opportunity to innovate their franchise which is already beyond stale. The Legends spin-offs were a step forward, but not quite there.

Let's count how many other games that have similarities with Pokemon.

The Monster in the title
Digimon
Monster Rancher

Pokemon like gameplay
Nexomon
Coromon
World of Final Fantasy
Yokai Watch
DQM
Ni no Kuni 1

@RygelXVIII I know. I wasn't responding to that. I was responding to your comment on why they are being bashed online. Not why they are being sued.

It's interesting it's patent infringement, that tells me Nintendo had no real issues until they found out HOW they made this game.

@Ashunera84 Yeah they're also taking from smaller indies like Team Cherry

https://gamerant.com/palworld-pocketpair-hollow-knight-never-grave-controversy/

Pocketpair is actually a quite repulsive company that makes all of its money from early access games and keeps making new early access games before the previous ones don't finish.

They very blatantly steal assets and have very little ideas of their own that isn't just frankensteining other games ideas together in some mish-mash that looks good for trailers but is never intended to be a complete game. The gaming industry would be better off if Nintendo wipes them out in court, Palworld gets pulled from store fronts and everyone who bought the game on Steam or Xbox to be issued full-refunds.

@VoidofLight Yeah too many people are judging this on the size of the companies
involved and not their actions or history.

I couldn't give a damn about Nintendo if they have a case or not what I do give a damn about however is what's going to happen to the game I paid for?

@Zachuratedphat They might have more issues, in the past Nintendo sued Enterbrain for Emblem Saga/TeaRing Saga based on patents for gameplay, didn't win at first.

Then on appeal Nintendo used the fact the creator of it had said that the game was going to continue the story of a number of Fire Emblem characters as evidence of copyright infringement. They sued on copyright infringement, and they won on that despite not actually using copyright infringement in their initial case.

(Probably because winning on gameplay patents can potentially take the whole game down or substantially limit it, whereas winning on Copyright just means they have to change the characters)

They may similarly just be withholding suing on copyright grounds for Palworld for later, just in case they don't win on patent infringement.

Very curious to see the grounds for alleged patent infringement rather than copyright. Did a few searches and couldn't find anything easily.

You can't patent game rules/mechanics. Hence the million Scrabble clones (though you can't use that name, which is copyrighted and trademarked).

@Dr_Lugae Agreed. It baffles me that so many people ignore the merits of Pocketpair as a company and are quick to point the finger and say “Nintendo bad” due to this suit. I’m not a fan of how video game patents tend to be easily abused- nor am I fan of Nintendo taking down fan games. However I genuinely don’t believe this situation is them being in the wrong. Especially given how shady the CEO of PocketPair is, or why the company itself was founded in the first place.

They knew what might happen, and chose to do it anyways.

Hmmm...

I'm in Nintendo's side. The plagiarism is blatant, and I'm not really sure why they thought it was ok. And I definitely won't know why they thought they'd get away with it. Nintendo is notoriously litigious .

@Steel76 The funny thing is that image does more to demonstrates how Gamefreak were able to come up with unique, distinct designs for creature concepts that were already done.

It's a bit strange how the Pokemon representing the same animal can look so different to DQ monsters, but in Palworld they for some reason (plagiarism) look like a pre-existing Pokemon.

@Steel76 wow

Trying to copyright and own an entire genre? Weird they didn't care about Digimon then all these years. Or is just because they made a far superior game than the Pokemon slop they've been putting out for years now and the gaming audience recognized that?

In any case, I hope PalWorld wins as this is just another example of Nintendo abusing the justice system by pressuring and tossing lawsuits at perceived enemies frivolously with intimidation tactics.

@Borderlineland If you bothered to read the comment section of this article you would see they aren’t trying to “own” the genre. Nintendo never sued Level 5 for making Yokai Watch or Ni No Kuni, despite Yokai Watch rivaling pokemon in sales in Japan.

@Gryffin these aren't copyright lawsuits, patent infringement is nothing to do with plagiarism

@RygelXVIII stop being disingenuous, you know "bashing them for trying something new" isn't the crux of things here

Most of the kids in the comments are getting confused about what sort of suit this is, so to reiterate- - this is NOT a copyright suit about the designs of any creatures. This is a patent suit. Nintendo is essentially saying "this game is too close to Pokemon mechanically in some way (apparently not even PocketPair knows what yet) and we don't like it".

So if you support Nintendo in this, look forward to them suing any of your other favorite games from other companies because they have an "Open world with monsters" or whatever other common patents Nintendo is sitting on.

I'm a bit surprised that Nintendo is going after them directly, why not TPC?
Furthermore, has Nintendo ever lost on a claim they've started themselves?
Finally, stating that they are unaware of what the issue really is cannot be further from the truth. Before filing a claim, you must first look for an amicable solution, so they have been in discussion before reaching this point.

Anyways, curious of the outcome. And honestly I've never played a single Pokemon game and I could not care less about this game. Hope they keep us entertained for a while with lots of surprises on the road XD

@BLD I highly doubt Nintendo is going to sue other companies for making “open world games with monsters,” or anything like that. If they’re suing PocketPair- it’s most likely because Palworld directly copies specific systems from Pokemon itself. The way that the capture spheres in Palworld work are exactly like how they work in Pokemon games- with the capturing methods and different tiers being completely identical. Not to mention the box system in Palworld has a similar UI layout and one for one similar function to Pokemon Legends Arceus.

thats hilarious and well deserved. palworld was unoriginal garbage that got popular for absolutely no reason.

@yes123 I have a decent reason. "haha violence in all ages game funny"

It was already disproven that anything was ripped from Pokemon games. The people claiming it fabricated the evidence and then admitted to it.

All of the designs look distinct enough that they should not count as infringements. People here getting mad because the designs are “rip-offs” are being silly. The point of the game is to be a semi-silly, semi-serious parody of Pokémon.

Furthermore, copying ideas should not be seen as wrong in the first place. Classical composers would copy and build on each other’s arrangements all the time. There is also no such thing as originality, as every creative process in the mind and every idea is built in a previously learned idea. The whole point of technological progress is that you take something someone else made and you alter it. Same thing with competition and variety in business.

I just love that no matter if Nintendo ends up being legally right, it's still morally correct to hate them because patenting mechanics is scummy af.

It's also hard to keep track of which very specific mechanics are patented, specially for an indie company.

@fenlix PocketPair intentionally infringes on systems of games to make money. The CEO has admitted that he doesn’t value original game concepts and just wants to make games that mash multiple concepts and ideas that are trendy.

@LeJuiceCup this is a patent suit, not a suit based upon copyright. The designs aren’t what are being challenged. What’s being challenged is the fact that Palworld is mechanically similar to Pokemon- which is the truth, given that the game blatantly rips systems from Pokemon without doing much that’s actually original.

@VoidofLight There is even less of a case then. The game is an Ark styled survival game. You can catch the monsters, but you can do the same thing in many games. I also do not think that anyone should be able to have a patent and claim sole ownership over “guy throws ball at animal and it becomes his animal.” Look, the company is shady, but I don’t like the precedent this would set.

@yes123 It's popular, because it's more fun than the stale and boring franchise, Pokemon has become.

There’s also another interesting wrench thrown into this: Sony. I doubt they aren’t too thrilled about the lawsuit given the potential PS5 reveal and investment. Curious to see if they’ll throw their hat in the ring.

@LeJuiceCup The idea of capturing isn’t patented by TPCi, but the system Palworld has is an infringement I’m pretty sure. Other creature collectors have a capture system, but only Nexomon, Coromon, and Palworld use capture systems that have a device that are similar to pokeballs. Out of the three, Palworld is blatantly the most unapologetic in terms of that system, aping Pokemon Legends Arceus outright. On top of that, the box system is also probably going to get Palworld in hot water due to how it’s one for one a rip off of Pokemon Legends Arceus’ box system. Down to the icons of the monsters themselves. Hell, even the level up screen for the monsters and leveling through mining/work is similar to how PLA did it.

Combine this with how PocketPair’s CEO doesn’t believe in innovation and wants to make games that just pillage from other games in order to create a trendy experience- and you have deliberate infringement.

A shameless misrepresentation by a scummy company? What a surprise. A pathetic example of yet another amoral opportunist, covering their tracks by making up whatever they want and projecting it loudly and confidently enough with the expectation of getting away with it.

And all they have to do is include the right buzzwords to trigger an army of haters to take up their pitchforks. So desperate these people are, just to watch Pokemon fail.

I actually feel sorry for Pokemon; no matter what they do now, an angry mob of naysayers will always be ready to scurry up to the rooftops as quick as they can to shout their misguided convictions for anyone who can hear.

Evidently Nintendo hasn't heard of the Streisand Effect. I bet there's an upsurge of sales for Palworld.

@Borderlineland
"Trying to copyright and own an entire genre?"
What are you even on about? No one is doing anything like that here. This isn't even about copyright. And if it was they'd already have the copyright and wouldn't be trying to copyright something right now. And no, they did not patent the genre either. There are hundreds of monster catcher RPGs out there. Nintendo even published Yokai-Watch themselves outside Japan.

@RygelXVIII let’s be so for real. This game was somewhat of a lazy cash grab that they didn’t even expect to sell. This even the first time they’ve done something like this.

They are perfectly capable of creating their own unique game but they choose not to.

At this point I'm just going to wait for more information to come out, specifically about the specific patents being infringed upon.
No use arguing about something I know little about.

Is it me or does this statement sound a bit...i don't know...passively coercive?

100% wild people are ***** on the pal world people, because I bet a lot of you people would scree if Nintendo did a take down to a fan game/ROM hack....or even ROM sites.

Somehow they come off more scummy than the most notorious legal arm in the gaming world.

@BTB20 Nexomon, Coromon, TemTem, the whole Megaten series, Pocket Crown, Rune Factory. These are games I can think of that has aspects of catching monsters and using them in combat.

The usual Nintendo glazing in the comments.

Hoping they lose their case and that Palworld continues doing well, not because I play the game (I don't) but because it gets under the skin of possibly the worst fandom in gaming.

EDIT - Someone spewing the benefits of IP laws lol. IP laws benefit capital always, at the expense of creatives. And patent laws have been extremely problematic for a very long time.

@VoidofLight

So in your mind, what, having similar box UI is suit-worthy then? And Nintendo should own exclusive rights to ... throwing balls?

@Yalloo They lost a lawsuit against the game genie, and in France about flash carts if memory serves me correctly.

I am glad for what Palworld did, but ppl need to stop saying that Nintendo is in the wrong. Palworld has some way-too-close-to-be-accidental designs for their monsters, so I think that Nintendo (and Game Freak) should be able to sure. If Palworld changed it monsters to have original designs, then this would be more acceptable, but as it stands, Nintendo has a right to protect their IP.

@Strictlystyles You're confusing the entire point. This sets a precedent about patents on gameplay systems and mechanics. Nobody should want that. Palworld being the first victim isn't the point.

@CaleBoi25 If you actually read the article and/or statement you'd know it's about patents, not copyright. It's not about the creature designs.

@axelhander or maybe recognizing Pocketpair's lack of merit and you being intentionally dense

Considering this is a case between two Japanese publishers, this is something that I will leave to those familiar with Japanese law to debate. However since this is a lawsuit based on systems I'd assume Nintendo has a pretty decent case before they even brought this to court. Like what @VoidofLight pointed out these are a few similarities between Palword and PLA mechanics so unless the devs can prove they implemented the systems before PLA was unveiled this could get bad for them quick.

@RygelXVIII wrote:

@CaleBoi25 If you actually read the article and/or statement you'd know it's about patents, not copyright. It's not about the creature designs.

Oh, my bad! I have trouble understanding the differences, ngl. But thank you for pointing that out!

@CaleBoi25 I want to apologise for my harsh tone there, I’ve had to repeat it a lot of times today, but it doesn’t mean it’s okay to be rude.

Over the past two days there have been hundreds of comments by dozens of people voicing their strong opinions about this case where the person is discussing copyright and not patent infringement.

I really hope at least some people learn from this experience that when something causes a strong emotional response, the best thing to do is hit pause for a second. Ask yourself if you understand the actual issue at hand, or are you just tossing your hat in with a "side" that you've already decided is in the right?

Pocketpairs has an estimated sales revenue between $30 and $50 million dollars for F2023 alone. The "average" revenue of a gaming studio is hard to estimate, but it's likely around $2 to $3 million. $50 million would place Pocketpair, just based off some back of napkin math using sampling, in the top 15% of game developers worldwide.

They have a partnership with and formed a subsidiary with a company worth $109 billion dollars to promote their product and produce non-gaming revenue streams. Their CEO Takuro Mizobe has a net worth in the 10s of millions.

While I make no comment on the merits of this case, a statement calling themselves a small independent company is ludicrous in the extreme. It's the type of thing no one should be able to say outload without immediate and universal backlash.

However, given they are aware that the majority of discourse around this issue is based on emotional response and not understanding or reason, not only can they say something like that without fear, but they are doing so with the deliberate goal of manipulating the emotions of the people who are already invested in "protecting" a company that makes 3 times more money in a day then most people in the US or Japan make in a year, run by someone who's current net worth is 10 to 20 times the median lifetime net worth in those countries.

So pause. Ask yourself if you're being emotionally manipulated, and if you're comfortable with that.

I'm not trying to tell you if Pocketpair or Nintendo is in the "right" when it comes to this suit. I'm just trying to encourage you to inform that opinion with facts rather then emotion and impulse.

@BenAV "infringing on other companies' patents"
Copyright and trademark is a little easier to follow but shaming another over PATENTS is another complaint. Do you have any idea how big of a request that is? Do you know how much obscure things companies will patent? Things like Namco's patent of playable loading screens but even the Crazy Taxi navigation arrow.
If every game developer was expected to check that every single detail they took inspiration from in a video game wasn't violating some other companies patent, they'd have to spend all their time reading patents and wouldn't have time to make video games.

Hilarious that they are playing the noble card. Go get em Nintendo!

Aww, they're just mad because Game Freak sells the same rebranded garbage every year and people will buy it up like a hot commodity lol

As I mentioned, and for months ago, and I repeat again, I don't think anything serious will happen, and simply because this lawsuit is only to fulfill "the whim" of the people who have pressured Nintendo to sue Pocket Pair for this game; and I also repeat and as we know how Nintendo is, if Nintendo really had plans to take down the game, there would have been a lawsuit a long time ago, and there never was, however, the pressure from many "fans" because of their displeasure with the Palworld game was strong, that attitude is a shame.

and I repeat, I doubt that anything serious will happen or not, maybe they will even end up with an agreement, XD, because it is even noticeable that it is not something serious because they do not even mention the patent(s) infringed, but, oh well, we can only wait for the result.

@DripDropCop146 I've seen a bootleg of a GBC Super Robot Wars game that put in Pokemon and while that game wasn't very good, I still have to wonder how in the world have TPC not contacted Banpresto to make such a crossover happen legitimately.

@Zachuratedphat It'll be interesting to see what. I'd take a Nintendo patent infringement claim with a grain of salt.
The same company once tried to claim a patent on Game Boy emulation, and I thought it was determined Nintendo filed such a patent after the first fan emulators already existed, which invalidates Nintendo's claim.

Maybe we need knockoffs. I remember when Nintendo DMCA'd the Crystal ROM hack Pokemon Prism because it was more generating more excitement than Sun and Moon. The main games had gotten kind of stale mechanically by the 3DS generation, but it's easier to blame the fans than to admit that once you've got a billion dollar IP on your hands, you're indebited to the stock investors more than fans and churn out what's guaranteed to make money.
I forgot Mega Evolution even existed in Y when literally two opponents ever used it, and as for Z-Moves, I was put off finishing Ultra Moon when I battled Hau and my strat basically exposed the game was input reading to ensure his move gets used. AND THEN his dialogue after had the nerve to be like "Ha, ha, ha! Everyone's have a good time". That was the point I was like "Hau, **** off!" When you gotta shoehorn those gimmicks into the engine, they weren't very good.

@HeadPirate You're one of the few sane people on this site. Everyone else is just blinded by their love for Nintendo.

This feels sleazy by Nintendo and it’s always sad to see Ninty fanboys zealously defend them. One day, Nintendo’s inner working will be exposed and we will see just how sleazy they are. Until then, you guys can continue to fawn over mediocre games.

@Steel76 a lot of dragon quest monsters and pokemon overlap, mostly because they’re based on the same thing. Those being myths and animals. Of course a Chinese Dragon is going to look like a Chinese Dragon.

There could be some inspiration- but the difference here is that Gamefreak took that inspiration and made something unique while Pocketpair just mashed together pokemon design elements. Like- I can pick apart what monster in palworld is made from what elements of what Pokemon.

I say this as someone who plays Palworld by the way. I’m not a “pokemon bootlicker.”

@MsJubilee

While I apricate the shout our and the sentiment, this is wholly inaccurate.

Most people on this site are intelligent, reasonable, and complex individuals whos opinions and insights are extremely valuable. That's why I engage in discourse here!

However, many of them are making bad choices in how they process information.

"Smart" or "Reasonable" isn't a thing you are or are not. It's a choice you have to repeatedly make, and it's often a challenging and difficult one.

@MsJubilee for me, I’m just combatting misinformation about the case and claims that are outlandish. I’m not someone who would just blindly defend Nintendo- and have even been vocal about things they’ve done that I genuinely hate.

A lot of this comment section is a ton of blind hatred and blind faith.

Until we know what The Pokémon Company is accusing Pocketpair of stealing, then there isn't much to discuss. If TPC like the Nemesis system, or mini-games on loading screens; then TPC is being shady and should be in the wrong. Regardless of whether they're in the legal right or wrong. On the other hand, if Pocketpair has taken code for game assets from other pokémon games then they are (and should be) screwed.

That said reading Pocketpair's response feels disingenuous and shady.

"Pocketpair is a small indie game company based in Tokyo."

Any studio that has a project with a budget in millions does not deserve to call itself an indie game company. They are a single A or a double AA studio.

"However, we will do our utmost for our fans, and to ensure that indie game developers are not hindered or discouraged from pursuing their creative ideas."

Again if feels disgusting to see Pocketpair comparing themselves to an indie studio making a passion project. They have released multiple games into Early Access. They have abandoned one of them, and they have finished none of them.

@HeadPirate It does feel like the response is emotionally manipulative, yeah. Kept seeing people act like Nintendo is outright bullying an indie developer and ignoring the fact that Pocketpair made a massive amount out of just Palworld alone. At the end of the day, both of these companies are multi-million dollar corporations without genuine souls. I’m just tired of seeing people use this as an excuse to drag pokemon down (as if it needs this to drag it down), and fearmonger about how other Monster Collecting games are going to be in danger.

Edit: The monster collecting genre is the main reason I’m invested in this discussion. It’s apparent how many people discount the other games in that genre or act like pokemon is the only one to exist before Palworld.

@HeadPirate They’re called Pocketpair. It doesn’t matter what you define as indie, what matters is if they’re independent. They are. And they are a relatively small independent studio in size—revenue isn’t the deciding factor. Is ConcernedApe who created Stardew no longer indie because he’s earned significant bank?

Come on.

Don't have time to check if someone has already said this here yet, but it should be noted that a patent suit is not a copyright suit. This isn't "that monster of yours sure looks a lot like Charizard," this would be more like "Nintendo has a patent on the concept of capturing monsters in a video game", which is outrageous. However we haven't been told what the specific patent here is yet, and bizarrely it seems that Pocketpair haven't either...

@N64-ROX except the patents have more to do with database and data storage and stuff like that. You can look at the other article and see what @HeadPirate has explained. Its actually quite enlightening and interesting.

https://www.nintendolife.com/news/2024/09/nintendo-and-pokemon-file-lawsuit-against-palworld-developer-pocketpair

And also guys, a lot of people have been sending death threats to Nintendo and TPC.

@HeadPirate Not only that but you have explained the patents wonderfully on the other article. I commend you.

@MegaVel91 A retort bereft of anything.

@stache13

Not to call you out, but just because visualizing money and large numbers is generally very difficult, I wanted to make a comment.

The average experienced software engineer in the US makes around $150,000, and the average creative lead with any experience makes around $250,000. You can get a “Game Programmer” right out of university for maybe $75,000, but you need experienced or extremely talented people if you want to make something with a small team.

The overhead on the physical studio, assuming 2 to 10 people, would be around $60,000 a year. Startup and equipment costs are somewhere around $50,000, with an additional $10,000 per employee.

A project with a budget of “millions of dollars” could be extremely unambitious. You would be hard pressed to take a game from start up to release for under a million dollars even with a team as small as 4 people. “Cuphead”, “Hades” and “Eastward” had budgets around $5 million. “Hollow Knight” was $6 million. “Starbound” cost $10-$12 million. Even “Stardew Valley” cost around $1.5 million, and that’s literally one guy. Undertail was also one person and cost around $500,000, as an example of how extremely barebones your production needs to be to pull off a game with a low budget.

Game development is EXPENSIVE. We shouldn’t judge a studio as “indie” or not based on the amount of capital they have, but on their relationship with outside investors, publishers, and other stakeholders. Jointly owning a subsidiary with a $109 billion company absolutely disqualifies Pocketpair from being “indie”.

Palworld cost less to make then Starbound, and Chucklefish is still a relatively small studio of 18 people. What disqualifies Pocketpals from saying they are “small” is their $40-$50 million in revenue combined with the fact that most of that was not reinvested in the company, and instead went to expanding into other verticals. You are a small studio if you can only afford a small team, not if you COULD afford to have a team of 100s, but instead decided to spend that money on other things.

Game innovation is all about iteration. Rogue Legacy is better than Rogue, Hades is better than Rogue Legacy. Maybe Pokemon might do better to iterate a little bit more on their tired RPG formula, instead of going after other people who do it.

@Arehexes Thanks! I couldn't find the French one, but the other is quite an old story, isn't it?

@BreathingMiit this.

People forget that Pokémon is itself iterative of Digimon, including that guy hilariously suggesting that Nintendo was being magnanimous in not suing over that.

I blame hours-long YouTube essays on plagiarism crafted by people who wouldn't outwit a hamster.

@axelhander What did you expect? It's NINTENDOlife.com, lol. Honestly we shouldn't have bothered clicking on the article. We knew what we were going to get.

@Yalloo https://www.pcworld.com/article/515392/nintendo_lose_piracy_lawsuit.html

@RygelXVIII

Thank you for pointing out I got their name wrong! I went back and corrected it.

"Indie" is mostly a subjective term, but it would be difficult to argue that Pocketpair, in jointly owning a subsidiary with a $109 billion company as well as raising much of the capital for their games though private investment, is "independent". Both Sony and the investors will have some involvement in decision making, and the license agreement in Sony includes bilateral commitments. Poketpair can not independently make decisions about this IP.

I think the idea that you stop being "independent" when you enter a multimillion dollar joint venture with one of the largest corporations in the world is not contraveral.

Concerned Ape is a huge outlier. And while he developed that game alone, he can no longer claim to be an independent developer given he has several licensing agreements with companies like Fangamer which will include bilateral commitments. While still just one guy, he is beholden to external influence to at least some degree and his interests and use of the IP extend outside gaming. He is no longer working as an independent developer, but instead as the sole proprietor of a conglomerate.

No judgement, but I think the thing I would have rather you focused on in my post was the idea of hitting pause. I think it might do you some good in this case,

@anoyonmus

Thank you for the shout out. As always, I really appreciate it.

@axelhander How on earth is Pokemon iterative of Digimon? The first Digimon device came out a year after Pokemon Red and Green came out in Japan. It was way more iterative of Tamagotchi than it was Pokemon, until later when they started to do an anime, video games, tcg, etc. Pokemon was more inspired by Dragon Quest and perhaps even Megami Tensei than Digimon.

@Arehexes Thanks!
So only two cases where they lost a lawsuit they had started. One was a long time ago and the other one (still 15 years ago) was an exception in France.
Let's see if the odds remain in their favour with this new one. 😅

@VoidofLight @FirstEmperor

I didn't want to editorialize in my original comment, but that's more or less my personal opinion. While Nintendo, on a relative scale with other multinationals, actually has a pretty good record of treating employees and customers fairly, if push came to shove they, just like Poketpair and every other corporation, would happily murder your family and devoir their souls if they could turn a profit from that.

My own "strong emotional response" I have to hit pause on comes from seeing the Proletariat defending their Bourgeoisie oppressors. I do my best to address misconceptions and try and encourage informed decision making, but that just reminds me that I'll never be able to cut though the lifetime of propaganda and gaslighting we've all been subject to.

I'm involved in discourse that revolves around the premises that one of these companies is "in the right", and I wish I could instead argue that premise altogether. The very laws at play here were written by the insanely wealthy to prevent the common man from encroaching on their generational wealth. The only slight positive here is that Nintendo is using the tools generally reserved to subjugate the masses to instead attack another soulless corporation.

(sigh)

Unite, chains, and all that.

My guess is that Nintendo are doing what they occasionally do in legal matters - using one tool as a means to achieve something else.

For example, last week they got a YouTube video about the Switch flash cart taken down using a copyright strike, on the basis that the video contained a screen shot of their game. Nothing to do with the flash cart itself being able to copy games, although that was rather obviously the real target.

This I suspect is similar. For whatever reason, they have decided that Palworld represents some kind of threat to their IP, but the legal means to do anything could be very limited. Hence, the patent case. What will be interesting is what patents Nintendo says are being broken. There can't be many mechanics unique to Pokemon that haven't been copied somewhere in the past. And if Nintendo didn't take action in the past, then Palworld may actually have a chance.

@HeadPirate I have been the one urging people to pause and think when it came to Nintendo's copyright suits. But suing Pocketpair for Palworld over patents is inherently problematic. I don't really care what patents they even are; gameplay system patents are something I disagree with full stop. Always have, always will. Seeing Nintendo pull this legal "demon" out of their hat to strike down what is in comparison a tiny company is downright shameful on principle.

We don't know which patents. We do know they have ones like this one: https://patents.justia.com/patent/20240278129

> In a first mode, an aiming direction in a virtual space is determined based on a second operation input, and a player character is caused to launch, in the aiming direction, an item that affects a field character disposed on a field in the virtual space, based on a third operation input. In a second mode, the aiming direction is determined, based on the second operation input, and the player character is caused to launch, in the aiming direction, a fighting character that fights, based on the third operation input.

This is asinine. And if they win the suit, it sets an incredibly dangerous precedent. But even if they don't, or if Pocketpair settles, it's a move by Nintendo and TPC that I disagree with so strongly I will question whether to support them going forwards. It depends slightly on the actual details. I hope they drop it somehow, because I will not be comfortable financially supporting companies like this. I abstain from buying anything from corporations like Tencent, EA and Epic Games for similar reasons.

Don't mistake this for me seething in front of my monitor, by the way. I'm drinking camomille tea and checking forums in between piano practice. This just makes me really disappointed in Nintendo and TPC, and that's sad.

Nintendo decided to announce this news. I'm reacting to them, not the media spinning around it.

@Arehexes We just have a love-hate relationship with Nintendo, that's all. Sometimes they put out news that makes us happy, sometimes they make us say "What are you... DOING?"

@Yalloo Well, remember Nintendo has a hand in the complete ban of flash carts in Japan.

It’s kind of funny to think Nintendo is now recognized almost equally for its gaming and litigation prowess. They need to drop “Mario’s Court Odyssey” asap. Have lawyer Mario in a full suit stomping on corporate baddies infringing on IPs! A perfect Switch 2 launch title.

@Ruler-Of-All-Evil I'm talking about how it's weird people seethed and raged at Palworld and wanted Nintendo to do something about it. Yet when Nintendo takes down fan projects and ROM sites people shrink about game preservation and letting fans have fun. The tired thing of the indie spirit is important, when indie people make pokemon likes without having to ape Nintendo before.

I'm on Nintendo and TPC's side on this one. Those Palworld monsters are blatant ripoffs of Pokemon designs.

Time to redesign the Pals to look more original

@RygelXVIII

I would suggest that If you hit pause and spent some time trying to understand the patent system, you would realize that gaming systems and not eligible for patents in any forms, and your viewpoint is based on an emotional response to a misunderstanding of how software patents work.

I would also suggest that if you hit pause you might question if the 91 words you have quoted from a 280 page, 140,000 word technical patent application that doesn't include the 26 pages of accompanying diagrams it references does in fact represents a comprehensive understanding of what the patent covers.

While hitting pause to ask where the diagrams are, you might come across the fact that the doctrine of "Balance of Discloser" means that software patents applications do not generally include details required to fully understand their scope and that even as an expert with time to study the patent in full, you would need to subpoena discovery to fully understand it.

That might lead you to read about how software patents applications are general because they are designed to let developers know if the system they are working on might be covered. For example Microsoft owns several patents that say they cover "organizing data based on it's components", but that doesn't mean that Microsoft has patented the concept of data organization. Instead, is to let someone writing a database program know they might want to request the full text of this patent to learn what exact and narrowly defined techniques are covered.

While paused, you might consider the fact that judges in software patent cases generally spend MONTHS consulting with dozens of experts, and question if less then a day by one person who has incomplete access to the patent is adequate to form a solid understanding or draw conclusions.

You finally might question if dozens of excited posts that use definitive language and make direct accusations are appropriate when you consider the above information. You might even ask yourself if this is a conversation where you should be predominantly listening, rather then one where you should be predominantly talking.

There were 20 minutes between my comment and yours. Perhaps consider hitting pause for a bit longer. I think it's great your passionate! But temper that with understanding. Spend 100 minutes reading for every 1 minute you spend talking.

@RubyCarbuncle I'm sure the feeling is mutual, and Nintendo cares as much about the game you paid for as you care about Nintendo.

I like how the same people have still not actually read the articles just the headlines, and think this lawsuit is because of the designs. Why even visit new sites if you're too lazy to read anything but the article heads?

@HammerKirby LOL, is axelhander actually trying to spread the easily debunked lie that Digimon came out before Pokémon? (serious question, he has me blocked and I can't be bothered to log out to view the comment)

I think this was a common misconception in the early days of Digimon because it was widely released in the US before Pokémon, since obviously a virtual pet is easier and less time consuming to localize than a Gameboy RPG. But anyone pushing that misinformation in 2024 is either grossly incompetent or blatantly lying.

@Ulysses "And all they have to do is include the right buzzwords to trigger an army of haters to take up their pitchforks." Is that not what Nintendo did to all of you? Because I'm very certain if Nintendo didn't have a problem with PalWorld, none of you people would either. You were manipulated to not like it specifically because they didn't like it - which is why things like Digimon are okay and why Sony making their own game very, VERY heavily inspired by Mario Odyssey was fine. A pot meet kettle moment if I've ever seen one.

@HammerKirby shhhh don't bring facts into this. Plus Pokemon and Digimon have no similarities in their early forms outside the mon at the end of their names (even their anime are vastly different). Digimon's first video game came out in 1998, Pokemon Red & Green came out in 1996.

So... Pokemon did not copy Digimon

Everyone just bagging on Nintendo and supporting Palworld. Which is made by an apparently known scummy company. Like, why even be here? Why visit this site if you hate Nintendo so much? If Pocketpal did something wrong or illegal, then yes, Nintendo has EVERY right to pursue legal action. And as the company said “ that indie game developers are not hindered or discouraged from pursuing their creative ideas.” Even though they apparently HAVE no creative ideas, and Nintendo REGULARLY holds “Indie Directs” streams showcasing upcoming indie games.

@HeadPirate You might need to take a pause and reflect on your tone of voice. None of what you say is incorrect, the problem is that these software patents are primarily only usable by big corporations with exorbitant legal budgets. To bully lesser players. And yes despite their earnings, Pocketpair is a much, much smaller player than Nintendo and TPC combined. Whether you think they're scummy or not is beside the point. They at least managed to release a fully working game, in contrast to a lot of the more respected players in their field. But that's beside the point entirely, yet I felt the need to mention it due to all the other comments here.

For all your grandstanding about the legal details, I don't actually care because these things usually get drawn out in court until the side with less money to waste on lawyers bucke and settle. Precisely for the reasons you list.

And that doesn't make Nintendo nor TPC look any better in my eyes.

Out of curiosity, when were these patents patented? I just read something on Twitter that says the patents being sued over were made in May, when PalWorld released in January.

@FirstEmperor anyone who still believes Digimon predates Pokemon either is purposely misinforming people or doesn't know how to Google. Outside the fact that a tamagotchi-like toy does not even remotely compare to a 8-bit Gameboy RPG in similarity outside of the the concept of a monster in your pocket.

@Arehexes To be fair, Pocketpal is an... INCREDIBLY scummy company. If you want an image of just how scummy, think of all those posts from those people on Twitter that make Nintendo out to be heartless monsters.

As for ROM Hacks, not entirely sure about Nintendo's stance on those, as while some get DMCA'd, others are used as inspiration for them. Same with fangames, for that matter (some get DMCA'd, some don't), only it's far more common and confusing as to why with that specific category. With Pokémon Uranium, it was just... obvious (monetizing a fan-game is... no), but for AM2R, I think it was a matter of coincidence and that Nintendo didn't want that project to compete with Metroid: Samus Returns, which they were working on with Mercury Steam at the time.

@FirstEmperor Another annoying kid to add to my blocklist. I'm speaking my mind kiddo you don't have to he a condescending little *****.

@RubyCarbuncle Of course I don't have to be a "condescending little *****." In fact, I don't have to be anything, as all of my time spent here is optional.

@ThatGuyWho In all fairness, a lot of people here aren't neck-deep in Nintendo sauce. The ones that are, though... yikes.

@HammerKirby My bad, Digimon came out after. It's still hilarious that there's at least one person in these comments who thinks that Nintendo didn't go after Bandai-Namco out of the goodness of their hearts though.

@RygelXVIII

So we've gone full circle. You commented on a post that suggested many people are posting based on emotional responses without understanding of the issue, and we conclude with you declaring you don't care if you understand the issue because you're commenting based on your emotional response.

That's your right. I certainly can't stop you from doing that. But the only reason I post is to help people inform their opinions, and if you're not interested in doing that, they have no value to you. Maybe skip them in the future?

Although one quick last note, if you read post 109 you'll see that hating corporations and having an informed opinion are not mutually exclusive. It just helps you make stronger arguments.

@HeadPirate That is a very interesting and informative explanation. Thank you.

Many of those games I never thought of as indie, just single A games, but his leads me to question my mental picture of an indie studio (or developer). I always thought of an indie developer as a part time hobbyist, someone (or a small group) making a game in their free time.

I don’t care what anyone says or how they feel personally about it, this was inevitable, and the developers know that too.

@shoeses "Is that not what Nintendo did to all of you? Because I'm very certain if Nintendo didn't have a problem with PalWorld, none of you people would either. You were manipulated to not like it specifically because they didn't like it"

The pot calling the kettle black, indeed! Have you even spent 5 minutes familiarizing yourself with Pocket Pair? They use AI to steal ideas from anyone, including legitimately small Indies like Team Cherry. I wrote off Palworld not because Nintendo told me so, but because the developer is a shameless cash grabber.

Your reductionist generalizations reveal your own ignorance, so who is the man behind the curtain manipulating you into accusing others of being blind fans? Your own exaggerations display how no one is allowed to express even the smallest positive sentiment toward Pokemon without being derided as mindless fanatics. Blind, illogical hatefulness is the real fanaticism, and just so you know, hate is actually addicting to the brain. So your own vitriol against Pokemon is actually the real brain rot.

@Ruler-Of-All-Evil Does it matter if PocketPal is scummy? Almost every dev and publisher is scummy, and that's the excuse people have to go after them with how people act online. Some people got mad at Nintendo because they recently struck a review of a Mig Switch card. Outrage over Nintendo's roms from the eShop had headers for another emulator in them, even the pricing of side roms

Again, I see so many people get angry at Nintendo for whatever reason, but now a company who people hate more is in the picture Nintendo needs to defend their IP. It's even weirder when others companies make monster collection games that jaded pokemon fans scream this is the pokemon killer.

@Ulysses blah blah blah AI bad, hope you feel the same when people don't use AI but rip assets for themselves.

@LavenderShroud I'm guessing they're here to be buzzkills because it's not enough for them to simply avoid Nintendo products - they want to ruin the enjoyment of Nintendo's actual consumers. My advice is to just accept their presence and enjoy the delicious bitter tears when Switch becomes the best selling console of all time.

@Wexter Yup. Like I said, it's a blatant lie or gross incompetence, which is to be expected from some whose whole schtick is AlL CoRpOrAtIoNs ArE EvIl!!1

Fun fact: Pokémon did appear in Nintendo products in the US even before the Gameboy RPGs were translated. Off the top of my head the Gameboy Camera had Pokemon sprites you could use to decorate your photos with, and it came out several months before Red/Blue.

@HeadPirate Thank you very much for your informative posts here. The only thing I'm still really curious about is how Japanese patent law will impact this case. I've always heard Japan has very strong IP protection laws, but I'm no expert.

Second Edit: post numbering makes no sense at all, so thanks for tagging me in what post 109 looks like to you.

@stache13

It's interesting isn't it? This issue got a lot of buzz a while back with the release of "Child of Light", which clamed to be an "indie game" despite being developed in-house at Ubisoft Montreal. The games director argued that because his conditions for making the game included Ubisoft allowing him complete independence and them having no say at all in the finial product, he was part of an independent studio. It didn't matter that the funds came from an established developer and publisher or who owned the building he was working in.

He even made the argument that had he got the funds on Kickstarter (which was the style at the time!) he would be LESS independent, because he would be beholden to the promises he made to backers and couldn't make drastic changes if he felt they were necessary.

It's an interesting argument, and at the end of the day it's really up to you how you define the word for yourself.

@Arehexes Yes, I do feel the same whether or not AI is involved. And what are you even saying? That because everyone is somehow bad, that means bad things are okay? No, not everyone is bad, and we should not accept all bad things just because we all do bad things sometimes.

Nintendo is a business, and sometimes their actions are cutthroat, yes, because low-effort opportunists are even more cutthroat in their willingness to break the rules and cut corners for quick, easy gain. And unfortunately many laws around the world do not give Nintendo the wiggle room to differentiate between "good guys" and "bad guys," so they must enforce their legal rights against everyone equally.

@FirstEmperor

It's the one where I spew Marxist propaganda, as I'm prone to do occasionally.

I tagged you in it, let me know if that works. Thanks for the heads up about how posts are numbered, I didn't consider that.

@HeadPirate I'm actually really confused about post numbering now. Sometimes it skips over blocked posts and sometimes it doesn't. In any case thanks for the tag.

Alright, so I did log out just to see what the real post 109 is, and it turns out to be HammerKirby's post which I already responded to. Go figure.

Your "Marxist propaganda" post is actually #111, so 2 posts apparently have you blocked.

@anoyonmus thanks for the link to the other article and comments from @HeadPirate. But that doesn't make things any clearer in my eyes. A patent on "mechanism for storing the details of a monster in a database" is not akin to Pocketpair copying MS Access, it's akin to Nintendo patenting the concept of saving your game. It's absurd and symptomatic of a very broken system.

@N64-ROX Nintendo no longer pretending to be the lesser evil.

@Ulysses "Blind, illogical hatefulness is the real fanaticism, and just so you know, hate is actually addicting to the brain. So your own vitriol against Pokemon is actually the real brain rot." I'm sorry, I didn't mean to insult your religion of Pokemon. Nor did I realize said religion didn't believe in reform - the PalWorld devs did something bad in the past, and therefore need their heads removed in the name of Arceus! Of course it isn't hateful when you do it, only everyone else. When you do it it's righteous justice.

"Your own exaggerations display how no one is allowed to express even the smallest positive sentiment toward Pokemon without being derided as mindless fanatics." I suppose when you can only see in black and white this would be your world view - everything is an 'us vs them' mentality, triggered by any form of criticism, which is hate in your eyes. No, as far as Switch games I enjoyed most of the spin-offs, Legends Arceus was fantastic, and my favorites were the Let's GO games which fans disliked more than SwSh or SV. But because I say that SV has the textures of a GameCube game I'm a heretic that needs to be purged.

It's the most ignorant people like you who are always the first to project it onto others, lashing out because they're incapable of having a dialect or agreeing to disagree. You want my Twitter account so you can Block it? It's clear that's your natural environment.

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